Please note: this profile is now part of an archived conference and information may be outdated.
Simon Smith
Studio Liddell
VR & AR Producer/Business Development

Simon has worked as a Designer & Producer in the video games industry for over 15 years at Codemasters, Blitz Games, and Sony PlayStation. Named one of Creative England’s ten “Future Leaders” of 2016, he was recently hired by Studio Liddell to help lead their expanding VR & AR team at Media City.
He is also the co-founder of Gameopolis, the community-led network for video games creators in and around Greater Manchester. Gameopolis acts as a focal point for video game related activity and a direct contact into the local industry for government, NGO’s, media, and other organisations.
Simon's Sessions
Presentation 2: Realtime VR Storytelling - Heading for the Holodeck
The ability to enter worlds and observe or interact with their inhabitants is providing a whole new medium in which to tell stories. But how do we create narrative in VR when the lessons of other media don’t transfer? What techniques will make the most of this new frontier?
Showcase 2: Interactive animation in VR - Feeding Titanosaurs
A brief insight into how to feed one of the largest creatures to ever walk the Earth. Layering pre-animated sequences with dynamic runtime poses using IK.
Panel 3: Brave New Worlds
Will VR 'eat' traditional media? VR is the new technology everyone is talking about, but how do we think it will affect TV, Film and video games?