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Head of Realtime
Phil is Head of Realtime at Blue Zoo Animation, researching, developing and testing new technology and workflows to help the studio achieve it’s ambition of working in the best ways for the benefit of the business and artists. From researching rendering tech and programming a VR-puppet in Unreal Engine, to doing push-ups to test a new Motion-Capture suit, the department strives to stay ahead of the game.
New Tech Production Solutions
Innovative capture and animation technologies are playing a growing role in animation production. Blue Zoo Animation are using Unreal Engine in experimental and production roles, and Cloth Cat piloted the use of Blender and Unreal as a series tool which is now in use.