Please note: this profile is now part of an archived conference and information may be outdated.
Chief Product Officer and Co-Founder
Marc Goodchild sits on the CMC advisory committee and is a prominent spokesperson on all things digital, across the UK creative industries.
Having started his career in Children’s TV at the BBC and then at Disney, he has always focussed on how new technologies are affecting media consumption and specialises in working with broadcasters and productions to help them keep pace.
He is a multi-award winning producer in his own right (Bafta, Grierson, Bima, Webby etc) and is credited with developing the world’s first interactive TV documentary for the Walking With Dinosaurs franchise. He subsequently ran the Children’s Interactive division at the BBC for 4 years, prior to their move to Salford.
Since then he has worked with numerous prod-cos as a consultant (LionTV, Zodiak, Betty, Fresh One etc) and has been actively involved in the UK tech start-up scene, helping found Syncscreen (that powers the BBC’s 2-screen service for Gory Games) and now running a mobile-first Personalsed Story-App platform called Gingersnap that aims to help disparate families stay better connected through tablet technology.
In his spare time he mentors a group of VR story-tellers and acts as a pro-bono digital advisor to the Children’s Media Foundation.
Opening Session: Making it Happen for UK Kids (relayed from Cinema 4)
Our Question Time-style panel on the current and future issues facing children's media - including the BBC Charter review and licence fee cuts, the proposed contestable fund, the implications of Brexit on business conditions and more. Send your question to: email@example.com
Opening Session: Making it Happen for UK Kids
Our Question Time-style panel on the current and future issues facing children's media - including the BBC Charter review and licence fee cuts, the proposed contestable fund, the implications of Brexit on business conditions and more.
Mapping Data, Building an Audience
The art of building a content masterpiece through data-driven decisions and incorporating real audience engagement patterns.
Innovation in Education
Children’s media organisations from multinational giants to VC-backed start-ups have sprung up around the world to tackle the problem of how to make school subjects and learning interesting – even entertaining. How are they using technology to engage classrooms? How are live events and play used to compliment book and…
VR 101 - Making Virtual a Reality
A number of consumer VR products are set to hit the market in 2016 with industry experts predicting this year as watershed moment in mainstream engagement with the technology. There's obvious potential for the games industry - but what's its potential to impact other areas such as play, learning and…