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Juliet has been working in media production since 1995, moving from TV dramas to produce interactive content in 2000. Making interactive content for leading digital businesses, she has specialised in delivering interactive entertainment projects with a broadcast tie-in, largely focused at the children and family audience. Juliet worked as a producer at Victoria Real on the company’s ground-breaking broadcast-related digital projects such as Big Brother, River Cottage and CBBC’s Xchange. She then set up and ran Scream Out Loud, one of the first ever businesses specialising in digital, interactive content for children.
Joining Plug-in Media as a partner at the start of 2007, Juliet has established the company as one of the UK’s leading digital agencies. More recently she has been overseeing its move into original IP development, capitalising on experience within the kids’ content sector to originate, produce and publish original IP across multiple platforms.
Juliet serves on the advisory committee for the Children’s Media Conference and is on the board of Wired Sussex. In 2011 she was a finalist in the Women in Technology Entrepreneur of the Year award.
VR 101 - Making Virtual a Reality
A number of consumer VR products are set to hit the market in 2016 with industry experts predicting this year as watershed moment in mainstream engagement with the technology. There's obvious potential for the games industry - but what's its potential to impact other areas such as play, learning and storytelling? We'll hear from industry leaders including former Director of Sony's London Studio, David Ranyard, who left his role earlier this year to become a dedicated Virtual Reality Developer. Dubit will also be on hand to tell us what they’ve learnt about how children and young people are engaging with…
Mapping Data, Building an Audience
The art of building a content masterpiece through data-driven decisions and incorporating real audience engagement patterns.
Connected Toy Story
Connected toys have been huge Christmas hits in the past with Furby, Lego Dimensions and Disney Infinity topping every kid’s letter to Santa, but there are also less well known educational and start up brands that are making waves in the market. Being at the forefront of technology means that the market for connected toys is volatile with notable successes but with other products (such as Disney Infinity) shutting down. In this session find out what the current landscape for connected toys looks like and hear from creators launching products at the forefront of multi platform innovation with case studies…
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