Please note: this profile is now part of an archived conference and information may be outdated.
David is a highly experienced producer of animation and video games and a creator of software pipelines for animation. Formally a producer with Activision, he delivered cinematic video and UI content for the critically acclaimed Blur title, and James Bond 007 Bloodstone. Prior to working for Activision, David worked for Image Metrics, opening their Santa Monica studio and delivering facial animation for numerous AAA video game and feature projects for clients such as Rockstar Games, Sony Computer Entertainment and Digital Domain.
Showcase 2 - Cubic Motion
Cubic Motion produces much of the worlds' facial animation for AAA games and their Head producer reveals some of the latest innovations in facial capture.
New Tech and Innovation
A panel of representatives from leading companies at the cutting edge of technology and innovation discuss how their work impacts current production pipelines and potential applications for the future. There is a report available for this session.