Blogs tagged "platforms"

July 2019

CMC 2019: Report – Clicks and Mortar: The New Retail Space

Posted on: Wednesday 03 July 2019 11:30pm by Michelle Jones

This panel discussed the way in which merchandising, the retail space and the licensing industry is adapting to the digital disruption it's facing.  With a seismic shift in the retail environment as 60% of purchases are now online - which has grown from 20% in 2017 - how are brand owners today creating new consumer product stories by developing their own direct-to-consumer platforms for the paying audience? Takeaway: We need to look at consumers (millennial parents) and where they want to shop. The more IP owners can demonstrate their products are wanted by consumers -  the better placed they are to get into traditional retail landscapes. Licensing spikes are coming from non-traditional TV content now (such as gaming - e.g.…

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CMC 2019: Report – Pushing the Preschool Envelope

Posted on: Wednesday 03 July 2019 10:51pm by Sam Barlow

With a panel of industry figures from across the kids' media business, this session discussed the challenges of finding and moreover holding a preschool audience, in the midst of an ever more fragmented landscape. Takeaway: Diversity is the key to building a global brand. Be genuine - don't be 'tokenistic'. Let the audience take the lead and don't be afraid to be where they are. Detail: With a universal audience, there is a need to tell relatable, authentic and skilfully told stories in order to teach children about emotional intelligence, human values, knowledge of the world, cognition and sense of identity. Jodie Morris opened with the topic of inclusivity and diversity and explained that in 'Bing', nothing is prescriptive which…

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November 2018

Manimation 2018: Report – Roundtable 1: Get Real

Posted on: Tuesday 13 November 2018 6:50pm by Helen Dugdale

Takeaway: Delivery and consumption of storytelling is changing. We are seeing a convergence of animation games and technology emerge. Aardman have ventured into games with 11/11. They are attracting a new kind of gamer who wants to play as a one-off, like how you watch a movie. No skills are needed for playing and tiny choices have an impact on the story and how the narrative unfolds. Detail: This informal roundtable session was produced and hosted by Paul Bason, discussing the future of storytelling using real time engines. Ben Lumsden – Epic Games Using Epic Games technology and expertise, they are creating content from outside the gaming world. Unreal Engine Technology software is initially free to use, then Epic takes 5%…

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July 2018

CMC 2018: Report – Building An Audience – What’s Next?

Posted on: Thursday 05 July 2018 10:35pm

Takeaway: There is a consolidation of the average number of devices in households. Average number of smart phones means children “own” one more device than they did three years ago. Total time watching videos is up. Children are still watching linear and doing so on TV, smart phones and tablets. Video content consumed is different depending on the device on which that content is being consumed. Detail: The panel for this session comprised of Adam Woodgate from Dubit Trends, Sarah Muller VP Children and Youth at Sony Pictures Television and Simon Ragoonanan Brand and Communication at Hopster. Adam gave a compelling snapshot of audience trends backed up by compelling data and statistics.  One such revelation was that the 8-10 year…

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CMC 2018: Report – Commissioner Conversations: Branded Content

Posted on: Thursday 05 July 2018 9:44pm by Cate Zerega

Takeaway: Do your brand homework. New IP has to fit with the brand voice to make an impact. Think more kid - qualitative child research is at the forefront of Beano Studios.  CMC Changemaker Femi Owolade-Coombes said it best: the future is inclusive and collaborative. Detail: Moderator, TV presenter Nigel Clarke, kick-started the conversation asking his panel about the opportunities for content creation. Hasbro’s Finn Arnesen seeks IP internally and externally that fits a global audience and has strong merchandise potential. The other end of the spectrum is Gina Costelloe with Lego. Lego’s content focus for the last ten years serves to amplify the Lego play system. On the digital front, Hayley Granston of Beano Studios seeks IP that matches the…

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CMC 2018: Report – If we can’t Measure it, how can we Manage it?

Posted on: Thursday 05 July 2018 3:54pm by Cate Zerega

Takeaway:     Kids don’t see their viewing as fragmented because they are adept at navigating to get to the programming they want.     Visual appeal, ease and the impact of voice as interface are all important factors in the future of children’s programming.     Qualitative data is immeasurably important to capture the child’s television experience. Detail: How do you capture children’s cross-platform viewing habits? Moderator Matthew Macaulay of MTM began by asking the panelists what the current data tells. Turner Broadcasting’s John Conlon says a more tablet-like experience provides a gateway to other services and devices. He said investment in good interfaces is important. Emily Keaney of Ofcom challenged the tendency to talk about TV as being replaced by…

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CMC 2018: Report – Commissioner Conversations: VOD

Posted on: Thursday 05 July 2018 12:52am

Takeaway: Successful pitches to video on demand platforms must combine and demonstrate an exceptional concept, stunning visuals and inspire confidence in the talent behind the idea to ensure that the concept in question can be realised within the prescribed timescales Detail: At 19 years old, this afternoon's changemaker, Ben Towers, has been described as “one of the most influential entrepreneurs on the planet”. Ben gave an impassioned introduction to this session focussing on how to encourage educate and inspire the next generation of entrepreneurs and how to establish the “driving why” behind entrepreneurship. The VOD Commissioner Conversations featured luminaries from Hopster, Azoomee, Sky Kids and Virgin Media UK and gave the packed audience a real insight into their respective acquisition…

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CMC 2018: Report – Is The Internet Really Broken?

Posted on: Wednesday 04 July 2018 4:36pm by Joseph Channon

Can publishers, creators, parents and governments trust computers and algorithms to make intelligent decisions about what is shown to children online? Takeaway: Big platforms (especially Google) are placing an increased importance on algorithms both to model their users for advertising and to control what content is provided to them. However, without proper moderation you cannot always be sure that what these algorithms provide will be entirely appropriate (especially for children). Parents and children need to be taught better media literacy skills so that they have the tools to safely navigate online providers. However, it is too easy and dismissive to place the entire burden on parents. Content creators for online platforms such as YouTube do not face the same strict…

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CMC 2018: Report – Disruption – What’s Next?

Posted on: Wednesday 04 July 2018 2:55pm by Sian Reed

As the landscape of Children's TV changes, what is next for the companies involved? Takeaway: • Diversifying platforms still need great content and engagement. • Most viewing is still done via traditional TV but binge-watching tends to be on-demand. • Knowing your audience and researching thoroughly is the key to making content that lasts. Detail: Jon Watts, MTM and host, jumped right in by asking the panellists to discuss changes to the UK market in recent years. All three panellists agreed that the resulting factor has been the way in which we consume content. Alison Bakunowich, SVP general manager at Nickelodeon, thought that there had been three main changes: a creative generation, portable devices and on-demand services. “We’re in the…

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July 2017

CMC 2017: Report – Attention Seekers

Posted on: Wednesday 05 July 2017 11:45pm by Lyndsey Smith

What do the digital native 10-16 years want these days and how must today's producers develop their content accordingly? Takeaway: The audience between the ages of 10 and 16 are the toughest to capture It's important to use many platforms – linear TV is not the primary platform for this age group Listening to the audience is key – they know what they want and need from content Detail: “No audience is as tough to capture as tweens and teens,” said David Kleeman, SVP of Global Trends and Dubit. Exploring how the panel are managing to do this, Newsround editor, Lewis James explained how they are changing the way that content is produced. He illustrated his points with juxtaposing examples – the…

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