Blogs tagged "games"

July 2019

CMC 2019: Report – The Incredible Playable Lunchtime Show

Posted on: Friday 05 July 2019 9:42am by Peter McGrath

An award-winning video-game styled comedy show where the audience take to the stage! The Incredible Playable Show draws on elements of clowning and improv. comedy to blend gaming with performance. Every person in the room should feel they made the show unique. Each performance is different and, with the audience as the stars, there’s no telling what might happen. Takeaway: The whole show is interactive. Team building and bonding are encouraged and promoted. The emphasis is on problem solving in a fun inclusive way. We are all ‘big kids’ at heart. Detail: Alistair Aitcheson introduced himself as a showman and immediately put the wheels in motion. This was the second iteration of the Show at CMC - the previous lunchtime and…

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CMC 2019: Report – Playground 

Posted on: Tuesday 02 July 2019 4:49pm by Jess Percival

From the 25th June until the 7th July 2019, the Site Gallery becomes Playground - a free interactive exhibition for those aged 5-12 years (but everyone is welcome to join in!). This year’s theme is Game/Changers showcasing several iconic toys and games reimagined in exciting forms that encourage participation, teamwork and having a lot of fun! Takeaway: The core focus of Playground is to combine physical and digital play. Everything is suitable for a variety of ages, and can help bring young and old together. Each exhibit combines recognisable elements with new and exciting interactions. Detail: Will Hurt’s Abstract Playground: AP1 is an interactive, engaging, abstract audiovisual scene using geometry of physical sites to re-present local architecture and landscape. The interesting style…

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November 2018

Manimation 2018: Report – Roundtable 1: Get Real

Posted on: Tuesday 13 November 2018 6:50pm by Helen Dugdale

Takeaway: Delivery and consumption of storytelling is changing. We are seeing a convergence of animation games and technology emerge. Aardman have ventured into games with 11/11. They are attracting a new kind of gamer who wants to play as a one-off, like how you watch a movie. No skills are needed for playing and tiny choices have an impact on the story and how the narrative unfolds. Detail: This informal roundtable session was produced and hosted by Paul Bason, discussing the future of storytelling using real time engines. Ben Lumsden – Epic Games Using Epic Games technology and expertise, they are creating content from outside the gaming world. Unreal Engine Technology software is initially free to use, then Epic takes 5%…

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Manimation 2018: Report – SODA

Posted on: Monday 12 November 2018 9:07pm by Catherine Trewavas

Takeaway: Manchester Metropolitan University is opening a new school of digital arts, named SODA The school will provide an interdisciplinary approach to media education that will serve the needs of the industry The school aims to close the skills gap and prepare the next generation for careers in a variety of specialisms including UX design, sound, animation, filmmaking and more Detail: In 2021, Manchester Metropolitan University (MMU) will be opening SODA - a new £35 million School of Digital Arts. Paul Bason from the university explained how the new building has been designed to respond to future changes in technology so that it can develop over time. He said that the school will progress and provide an interdisciplinary approach to…

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July 2018

CMC 2018: Report – Commissioner Conversations – BBC

Posted on: Wednesday 04 July 2018 3:48pm

This session invited key speakers from the BBC to reveal their strategy for the future and how the CMC audience can engage with them through pitching, development and production of content across all platforms. Takeaway: • The ‘Fewer, Bigger, Better’ strategy will provide focus for priority brands, but not at the expense of new content across all genres and platforms. • There are opportunities to pitch for new content for 13-16 year olds which will sit on BBC iPlayer. • Across CBeebies and CBBC there are opportunities to pitch for drama, as well as games and short form content for apps. • Animation is still key across both channels and there is an open door policy for pitches. Detail: Tim…

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November 2017

Manimation 2017: Report – Panel 2, State of Play: Games Up North!

Posted on: Thursday 16 November 2017 4:49pm

This session discussed how programmers, animators, artists and musicians are coming together to once again create world class games in the North Takeaway: 2016: Global spend was £100bn on games industry in UK. Manchester is the biggest city outside of London for game developers. The North has a strong heritage in making games and is a hub of world class creative talent. UK universities need to offer specific courses – there are very specific skill-set shortages. Marketing skills should be built into courses so graduates know how to make money. Analytics systems are vital in order to make money from game developing. Visibility and exposure of games as well as putting the right tools in the right hands will see…

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July 2017

CMC 2017: Report – Play to Learn or Learn to Play?

Posted on: Monday 10 July 2017 11:52am by Tyler McRae

The full session is available here as a podcast: Emma Cooper led the open talk on the educational side of gaming and what this can do for the future of education. Takeaway: There is a demand for quality educational games Government needs to invest more in other creative ways of learning Newer technologies can lead to greater exposure for educational gaming Detail: Ever since the closing of BBC Jam, the independent side of the e-learning industry had lost money and confidence in gaming with educational purposes. With new developments being made to help bridge the gap, is this helping to rekindle a student’s love of learning with a love of gaming. It is now a crowded market for casual games,…

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CMC 2017: Report – Beyond Survival: Growing your Business and Making Money

Posted on: Friday 07 July 2017 6:23pm by Amy King

This session explored some of the industry’s success stories, as business leaders and investors discuss how they have taken their companies through the tricky growth stage to develop the strategies and raise the investment in today’s difficult marketplace Takeaway: It pays to plan for the future Look for the best compromise between financing and retaining rights Listen to professionals and be open minded Detail: Co-founder and CEO of Gigglebug Entertainment Anttu Harlin, who is based in Helsinki, produces games and animation that is focused on creating positive content for kids. However, Anttu also wants to capture the idea of asking some of the more difficult questions about money: money enables better content, something that both company and entrepreneur requires equally. Some…

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CMC 2017: Report – Kindfulness

Posted on: Thursday 06 July 2017 1:57pm by Gabrielle Smith

The full session is available here as a podcast: A huge topic on the minds for kids’ media professionals today – how can we get kindness on the cards? Producers and media industry experts discuss the ways kindness, empathy and respect can make their mark on children’s media content Takeaway: Teaching children to be resilient, respectful and kind to each other is more important than ever – TV and pro-social gaming is a way to do this Imbuing content for kids with messages to bolster core emotional and life skills, at home and at school, is important It's crucial to not only raise tolerance and diversity issues to engage children, but the same also needs to happen with their parents/guardians.…

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CMC 2017: Report – Show Me the Money! The Business Realities of VR

Posted on: Thursday 06 July 2017 10:51am by Laurel Stone

Virtual reality has rocketed in popularity this last year. In this session, Matthew Thomas, MTM London, asked a panel of experts about the challenges faced by companies and developers working to bring this relatively new technology into the mainstream of children’s media. Takeaway: Large companies are hesitant to take financial risk on a new market However, children are aware of the technology and keen to try it There is a demand for new children’s content in VR The future of VR is more social than you might expect Detail: In new VR projects aimed at children, there are some exciting developments out there, with educational programmes joining games and simulations. However, the evolution of child-targeted VR seems to lie in…

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CMC 2017: Report – Playground

Posted on: Tuesday 04 July 2017 4:16pm by Gabrielle Smith

and Catherine Trewavas Based at Cantor Gallery, the Playground is open to all. An interactive digital art exhibition featuring cutting edge digital technology – mixing play and interaction for children (and big kids too)! Games, apps, toys and even VR to immerse oneself in. Takeaways Projects focused on enhancing digital skills and encouraging emotional development. Games to promote creative thinking and problem solving. Explore paper craft cityscape through interactive 360 virtual reality headset. With free admission to all, the Playground is a component of the Children’s Media Conference you won’t want to miss. Carefully curated to showcase some of the UK’s leading artists, innovators and developers – this exhibition is interactive digital art that will spark your imagination. With so much…

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