Blogs tagged "development"

July 2019

CMC 2019: Report – Successful Pitches – The Secret History

Posted on: Thursday 04 July 2019 2:31pm by Vanisha Sumboo

Tim Patterson from T1M Consult introduced the panel and invited them to share their experience with pitching and their tips on what it takes to make a pitch successful. A strong recurring theme throughout the session was tenacity. Takeaway: Keep it simple: have a sense of humour and be tenacious! Commissioners have many things they need to navigate internally, put yourself in their shoes. Pitching is a relationship that takes time, commitment and nurturing in order to make it work. Don’t get attached to one idea, be flexible and develop a very thick skin – there’ll be a lot of no’s before you get the yes. Detail: Chris Dicker reflected on how 'Becca’s Bunch' came to fruition. He discussed how…

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November 2018

Manimation 2018: Report – SODA

Posted on: Monday 12 November 2018 9:07pm by Catherine Trewavas

Takeaway: Manchester Metropolitan University is opening a new school of digital arts, named SODA The school will provide an interdisciplinary approach to media education that will serve the needs of the industry The school aims to close the skills gap and prepare the next generation for careers in a variety of specialisms including UX design, sound, animation, filmmaking and more Detail: In 2021, Manchester Metropolitan University (MMU) will be opening SODA - a new £35 million School of Digital Arts. Paul Bason from the university explained how the new building has been designed to respond to future changes in technology so that it can develop over time. He said that the school will progress and provide an interdisciplinary approach to…

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July 2017

CMC 2017: Report – Character Building

Posted on: Thursday 06 July 2017 11:10pm by Tom Jordan

What do you get when you cross a writer, an illustrator, an animator, a creative director, an art director, two voice actors and an art director? Answer: The perfect panel to deconstruct what goes into making a successful character. Takeaway: Don’t fall into the trap of creating your main character in isolation for your pitch bible, develop them through dialogues and interaction with the other characters in your world. A character’s voice should be acted, not just mimicked Visuals can be stronger when the designer absorbs the back story of the character Children are a great source of inspiration for character creation All of the above need to work together to develop a character Detail: Voice Director Dave Peacock introduced…

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CMC 2017: Report – Development Masterclass: Terry Kalagian

Posted on: Thursday 06 July 2017 4:34pm by Tom Jordan

The full session is available here as a podcast: The key to getting your idea developed successfully is the C word – Compromise. That's the advice from Gaumont Animation’s Terry Kalagian Takeaway: Compromise and collaboration is something to be embraced, rather than resisted, when developing your project. You just need to know how much you’re prepared to compromise Your producer is on your side, so work together rther than against each other Own your product, then you’ll have an instinct on what you are happy to compromise on, and what you can’t It’s better to have been open to compromise and have your creation realised, than to resist and for it never to see the light of day Detail: Steve…

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CMC 2017: Report – Show Me the Money! The Business Realities of VR

Posted on: Thursday 06 July 2017 10:51am by Laurel Stone

Virtual reality has rocketed in popularity this last year. In this session, Matthew Thomas, MTM London, asked a panel of experts about the challenges faced by companies and developers working to bring this relatively new technology into the mainstream of children’s media. Takeaway: Large companies are hesitant to take financial risk on a new market However, children are aware of the technology and keen to try it There is a demand for new children’s content in VR The future of VR is more social than you might expect Detail: In new VR projects aimed at children, there are some exciting developments out there, with educational programmes joining games and simulations. However, the evolution of child-targeted VR seems to lie in…

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CMC 2017: Report – Attention Seekers

Posted on: Wednesday 05 July 2017 11:45pm by Lyndsey Smith

What do the digital native 10-16 years want these days and how must today's producers develop their content accordingly? Takeaway: The audience between the ages of 10 and 16 are the toughest to capture It's important to use many platforms – linear TV is not the primary platform for this age group Listening to the audience is key – they know what they want and need from content Detail: “No audience is as tough to capture as tweens and teens,” said David Kleeman, SVP of Global Trends and Dubit. Exploring how the panel are managing to do this, Newsround editor, Lewis James explained how they are changing the way that content is produced. He illustrated his points with juxtaposing examples – the…

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November 2016

Manimation 2016: Report – Panel 5: Training and Development – New Initiatives, New Entrants

Posted on: Thursday 17 November 2016 5:38pm by Helen Dugdale

Speakers: Belinda Peach Peachy Abigail Fairhurst, Brown Bag Films Steve Swanborough, Freelance animator, motion designer and editor Praveen Zacharias, Brown Bag Films, Rose Marley, Sharp Futures Helen Brunsdon, Creative Skillset Adrian Healey, The Manchester Growth Company Takeaway: Getting ahead in the industry is about hard work, dedication and work experience, whether that’s in relevant positions or simply by improving your social skills working in Costa Coffee. Detail: The panel looked at: The changes to the apprenticeship schemes coming in April 2017 and what will be expected of businesses. Why universities and industry need to work together more. How the transition from education to work can be improved The beauty of growing and nurturing apprentices and watching individuals grow and flourish as…

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