Report – Roundtable 1: Get Real

Posted on: Tuesday 13 November 2018 6:50pm by Helen Dugdale


  • Delivery and consumption of storytelling is changing. We are seeing a convergence of animation games and technology emerge.
  • Aardman have ventured into games with 11/11. They are attracting a new kind of gamer who wants to play as a one-off, like how you watch a movie. No skills are needed for playing and tiny choices have an impact on the story and how the narrative unfolds.


This informal roundtable session was produced and hosted by Paul Bason, discussing the future of storytelling using real time engines.

Ben Lumsden – Epic Games

      • Using Epic Games technology and expertise, they are creating content from outside the gaming world.
      • Unreal Engine Technology software is initially free to use, then Epic takes 5% when a game hits a particulcar number of monthly sales.
      • The technology allows users to publish content across all platforms on which Fortnite can be found.
      • Unreal Engine development grants are available on
      • The core skills of storytelling are always the same and animation skills are still vital. Drastic changes are happening in regards to where content is going, but core skills remain the same.

    Peter Caddock – Immotion Group

    • There are lots of changes in platforms, technology and content. Immotion Group are always looking for new frontiers and new ways of telling stories.
    • Dragon Island features real time pods across the country showing content that can be viewed by people in 5 minute slot.
    • Technology by the BBC and Epic help people to get hold of software and tell the stories they want to tell.
    • Technology allows the user to explore the VR world. They are no longer being told where to look as they can do 360 degrees. Product teams need to create whole scenes to allow the audience to be fully immersed.
    • Writing stories for VR is different. How do you get episodic storytelling? Do VR experiences have to stand alone?

    Ian Forrester – BBC R&D Future Experiences

    Object based media – BBC definition

    • He advised that you adapt stories around context as the things you do in games has an effect on the output.
    • Use interactions so the user can change the narrative/adapt what they see and hear.
    • The aim is to create tools so that anyone can craft their own story.
    • It is all about the storytelling and encouraging the user though creating feelings. Changing the colour grades meant the user felt different but didn’t realise why. This can be adapted per person or per situation.
    • The story world you create is key and needs to be strong – for the best results craft narrative through the world you have created.

Manimation Blog content digital technology games platforms technology VR

Helen Dugdale

About the author

Helen Dugdale

Scribble, Writer/PR Consultant

Helen is founder of Scribble the little, but mighty PR and writing agency based in Altrincham. She has over 18 years experience writing for and promoting events and brands aimed at children and families. Helen has written and created content for children’s books, educational resources, TV and radio and (fun!) corporate literature.… Read more