10 Game Design Principles for the Next 10 Years

Posted on: Sunday 30 June 2013 10:54am by Olivia Dickinson


Producer Olivia Dickinson invites you to discover the 10 Game Design Principles for the Next 10 Years in Showroom Cinema 3 at 1 p.m. on Thursday, with Carla Engelbrecht Fisher,  from No Crusts Interactive.

Are both our kids and technology getting ahead of us? Of course not – some things are universal, no matter what the platform or when they are applied. Come and explore game design principles and the developmental psychology behind them, getting a great foundation of kid-focused good design along the way, setting you up for the next 10 years.

Carla Engelbrecht Fisher….

….writes one of the most popular blogs for Kidscreen, Kids Got Game [http://kidscreen.com/category/blogs/kids-got-game/] and she’ll be counting down the top 10 game design principles and explaining developmental psychology along the way.

Vygotsky and scaffolding, dialogic play, concrete operational stages, zone of proximal development – you’ll get it all after this session and be inspired to create some brilliant games. And if you have any questions, there’ll be a Q&A with Carla at the end of the session.

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Olivia Dickinson, Producer – Freelance

About the author

Olivia Dickinson

Freelance, Producer

Olivia Dickinson has over 10 years’ experience creating and testing digital content for children, having worked at Amazon, the BBC and Nickelodeon. She has an MA in Early Childhood Studies and specialises in usability and interactive content for young children, with a particular passion and skill for user testing with… Read more